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- Path: nntp-trd.UNINETT.no!usenet
- From: HAAVARD JAKOBSEN <haa_jako@gih.no>
- Newsgroups: comp.sys.amiga.hardware,comp.sys.amiga.graphics,comp.sys.amiga.misc
- Subject: Re: My Spec for the Amiga 2 (Next Amiga)
- Date: Tue, 16 Apr 1996 19:39:18 +0200
- Organization: UNINETT news service
- Message-ID: <3173DB46.277E@gih.no>
- References: <1424.6678T157T452@gj-cent.demon.co.uk> <2774.6679T992T276@stack.urc.tue.nl>
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- Mark van der Molen wrote:
- >
- > On 14-Apr-96 18:50:09 Gi (gi@gj-cent.demon.co.uk) wrote :
- > >The following is the spec for the ideal & most possible Amiga IMHO, It could
- > >be better but would then cost too much, (VisCorp take note)
- >
- > >Cpu:
- > >----
- > >PPC 604+ with the capabilty of multiple processors or different types
- > >ie. DEC Alpha
- >
- > I don't this is easy to implement ?(correct me if i'm wrong)
- >
- > >Graphics:
- > >---------
- > >2->24 bit graphics using a hybrid of Planar/Chunky modes
- >
- > >800x600 miniumum resolution
- > Yeah...great idea...and lose the whole video market...one of the strong points
- > of the amiga is the fact it's an ideal video computer.If the minimum res would
- > be 800*600 you'd need some converter to output to video....so this is a no no.
-
- Kepp backwards comp and videocomp.
-
-
- > >1280x1024+ maximum
- >
- > and maybe more even ?
- >
- > >64bit blitter(s)
-
- For what?? a blitter with X/Y modulo less then 1 would be nice (like
- addx) for texturemapping
-
- > >some form of 3D effects for game/video use
- >
- > >Fully or partially built in MPEG video or better system.
- >
- > Hardware JPEG compression and decompression would be nice too
- >
- > >Fade between multiple screens (not essential but nice)
- >
- > >General hardware:
- > >-----------------
- > >Flicker fixer
- >
- > >Midi interface
- > just keep this optional, there aren't that many ppl who'll ever use midi
- It cost 30 pounds
-
- > >SCSI-2/E-IDE interface
- >
- > >Zorro 3+/PCI
- >
- > >Multiple parallel/serial ports
- >
- > >Other things I'd like but would cost too much:
- > >----------------------------------------------
- > >Solid State storage, ie. non volatile ram disk
- >
- > >Full speed C64 Emulation, viva la SID :-)
- >
- > Why should this cost too much ?....faster processor=faster emulation iguess on
- > power pc you could easily get 100% c64 emulation
-
- My 68060 does this....
-
- > >3D Operating system, Zooming drawers, Windows etc.
- >
- > This would be a waste ofprocessor power i guess
-
- Cool, but stupid.... NEXT!
-
-
- > >Full speed PC/Mac emulation
-
- Buy a Mac/PC, it's way cheaper.... The amiga is spesial, why do you
- want to drag it trough the dirt(PC)??
-
- > Mac emulation will cost you next to nothing....get yourself a copy of
- > shapeshifter.
- >
- > >Multiple mouse pointer system, so you can use 2 mice, one in each port.
- > >(although I'm sure a hack could be done for this now)
- >
- > What would be the use of this ?
- >
- > >Voice operated Workbench for Disabled users (or just lazy users like me)
- >
- > This too already exists for amiga, in fact it's been around for years...the
- > progam is called voicecli.With a cheap sampler you can voice control your amiga.
- >
- > >realtime raytracing
-
- OH YEAH!!! :-p Well, if you can't affard a Cray, SGI can't even do that
- when
- things get rough...
-
- > EEEEeeehhhhh.....even a sillicon graphics workstation can't do that if the scene
- > is complicated.....same as i said about the emulation, faster processor=faster
- > raytracing.
- >
- > >that's about it.. don't want much do I?
- >
- > you even want things that already exist !!
- >
- > Mark
-
-
-